1/23/2024 0 Comments Alien box stellaris![]() Abandoning colonies still costs Influence. Resettling pops that previously cost Influence now costs Unity.Assigned Bureaucrats, Priests and other related jobs to the new Administrator economic category. Renamed Administrator jobs to Politicians.Added Planetary Ascension Tiers to enhance Planet Designations through Unity.The Imperial Authority now gains increased Influence from Power Projection.Finishing tradition trees now unlocks the ability to select previously locked Federation types.Feudal Society now also reduces Leader hiring costs by 50%, waives Unity upkeep costs for employed Leaders, causes employed Governors to instead generate Unity equal to their skill level, but removes the ability to dismiss Leaders.Capital designations now provide production bonuses.Subsumed Will and OTA Updates now also grant 25 Edict Fund. Brand Loyalty civic now grants 25 Edict Fund instead of 1 Encryption.Planetary Unification now grants +5% Unity production and a one time Unity award instead of +2 Unity.Inwards Perfection now grants 50 Edict Fund instead of 1 Edict Capacity.Imperial Cult Civic now grants 100 Edict Fund instead of 2 Edict Capacity.Grand Council and Harmonious Directives Traditions now grant 50 Edict Fund instead of 1 Edict Capacity.Executive Vigor Ascension Perk now grants 100 Edict Fund instead of 2 Edict Capacity. ![]() Cutthroat Politics now also reduces Edict Upkeep by 20%.Autochthon Monuments and other similar buildings now produce Unity based on the number of Ascension Perks the Empire has taken.Autochthon Monument, Corporate Monument, and Simulation Site building lines now generate a small amount of Unity and increase Unity generation from jobs on their planet.Some technologies that increased unity production now instead increase Edict Fund by 20.When someone wants to have strong species they should not be punnished with lesser benefit compared to those who didnt took strong trait, but some other instead, ending with one less traits (both will have very strong, but one who wanted to RP have only this, and second one who is abusing mechanics have both this one and one extra "free" from species creation). When someone wants to play very strong, they shoud not be punished from taking that trait when creating species (be aware that green, and blue option could be as much rellevant to some players as food for machine empire). Ability to just give players traits despite of what they choose in species creator, is a step in good way. And while lot of stuff is pretty ok, so event traits are not. Game should provide simmilar experience and pretty equal chances to both RP and mechanic players. Game should provide fun, and there should not be option to maximizing your species by looking at game fully mechanical way. And difference is bcs first group wanted to have fun from game (and this is purpose of any game), and second group abused not fully considered mechanics.Ĭlick to expand.Yeah, but there is more traits given from event, and or you go for all of them individually, or made a global solution.Īnd yes, players can know what every event is doing, but the case is that lot of players especially RP, but not only, dont want to know, when they are new, and dont want to spoil their game only bcs mechanics can be abused. In the end, some players done every event and have just ordinary species with no more than -2 trait points, and some have uber species with -9 trait points. And again this glorifies min/maxing players, and discriminating roleplayers, and newbies, bcs they are doing what their playstyle wants them to do, and in most cases this is to not delay with events, while players that are abusing game mechanics waits untill genemodding, so they can have another 1-2 traits more than roleplayers. Also, players have to w8 with every event untill they genetically modify their species, bcs after getting traits they will run out from trait points. Players should play how they wants, and if they will choose traits they really wants in species creator, they can be weakend compared to those, who was creating species especialy for event traits. I dont need strong, bcs of alien box etc". When someone is creating his species, should not thinks: "i dont need physicist, and intelligent, bcs of wurm. Value = to expand.Bcs this glorifies min/maxing players, and discriminating roleplayers, and newbies.
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